The Character Does Not Jump
Remember that jumping uses a hold-and-release action. Try holding the input briefly and releasing it instead of making a quick tap.
Jump, flip, grind, and keep your combo alive using a single input. Skate Our Souls turns simple button presses into a challenge of timing, air control, and clean landings.

Hold to prepare a jump, release to take off, and learn how one button can control different tricks.
Allow the HTML5 game to finish loading before entering your first run.Follow the game's input prompts. Use Reload if the player becomes unresponsive.
The game menu confirms Spacebar or W as the single input. Hold and release that key at different moments to jump, trick, grind, or manual. Click inside the player first.
Explore a city skating challenge, try another one-button game, or practice a two-button skating route. Each game offers a different way to test your timing.
01Play, learn the controls, and find your line. This page brings an independent fan project and a useful first-session guide together.
02Tap to ollie, double tap for a kickflip, or hold a manual.
03Use one button for jumps, momentum, and spins.
04Two keys, rolling hills, and a route full of peace signs.
Hold the game's single input and release it to jump. The longer you hold, the higher your jump. Begin by comparing short and long holds.
While airborne, enter a trick sequence with the same input. The game uses different input patterns for different tricks. Start with a short pattern and pay attention to when you land.
To grind, land on a rail while holding the input. To perform a manual, press and hold just before landing. A manual does not score points by itself, but it can help keep your existing combo alive.
Skate Our Souls is a 2D skateboarding game created by FrancisVace for the 2019 GMTK Game Jam. The theme was built around a single input, so actions that normally require several buttons are performed through timing and sequences.
The game includes jumping, flips, grinds, slides, and manuals. Its main challenge is learning how a single input behaves differently depending on whether you are preparing a jump, airborne, or approaching a landing.
You can begin with a simple jump, then work toward more complicated tricks and longer combinations.
The game menu confirms Spacebar or W as the single input. Hold and release that key at different moments to jump, trick, grind, or manual. Click inside the player first.
Try a short hold and then a longer hold. Watch how each affects the height of your jump.
Choose a simple trick pattern and practice entering it after takeoff. Avoid switching between several patterns too early.
Approach a rail and try holding the input through the landing. Focus on timing before attempting a trick variation.
After learning a basic aerial trick, practice holding the input just before landing for a manual. Use this technique to understand how a combo continues.
Remember that jumping uses a hold-and-release action. Try holding the input briefly and releasing it instead of making a quick tap.
Trick sequences need to be entered while airborne. Try a simpler input pattern and give yourself enough jump height.
The developer specifies holding the input when landing on a rail. Review the timing of the landing rather than pressing after contact.
Wait for the HTML5 player to finish loading. If it becomes unresponsive, use Reload. This may restart your current run.
Controls, loading, and a few things to know before your next run.
Hold the game's single input, then release it. According to the developer, longer holds produce higher jumps.
Enter a trick input sequence while airborne. Different sequences are used for different actions, including flips and slides.
Hold the single input as your character lands on a rail.
A manual can keep an existing combo alive. The developer explains that manuals do not directly award points.
Yes. Its jumping, tricks, grinds, slides, and manuals are designed around one input rather than a large keyboard control scheme.
Mobile functionality has not been confirmed for this embedded version. The developer previously discussed difficulties with mobile physics, so desktop is the safer starting point.
Return to Skate Our Souls and practice the timing of your next jump, grind, or manual.